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Gypsies
in our game had a major advantage during the plague.
They didn't get sick. The blood of Daenna running in
their veins protected them from the super-flu. They
had forewarning of the disaster from seers. A plague
was coming. The world would die. It was not the Kindred,
as the Tsurara had always predicted, who would bring
about the destruction of the Rom. It was to be the Lupines.
The
Rom hid in safe, out of the way places while the plague
raged and caused such chaos among the gaje. In the days
before the outbreak, Ravnos and Lupine Gypsies camped
side by side. Tsurara and Phuri Dae shared meals by
campfires. There was a sense of true family that hadnt
been seen in generations.
The
years after the plague brought about unforeseen problems.
The Garou went to war with each other. Other shifters
went to war with the entire Garou population - blaming
them all for this second impergium. The Kindred too,
ventured into the woods to exterminate any Garou they
could find - blaming them all for the plague. The Gypsies
living in the wilderness were in the way. Entire Kumpanyi
went missing. Some turned to the Vampires for protection.
Others started clustering with the remnants of gaje
civilization. Survival was not easy by any means, but
the Rom always endure.
The
kumpaniyi that resides outside New Boston formed first
from a small family of Phuri Dae parking their houseboats
on the shore of theCharles River. As time passed, others
joined, creating a mixture of Ravnos, Banjara, Urmen
and even kinder, gentler Tsurara.
If
you are interested in playing a Gypsy, peruse the Gypsy
History news files and check out the house rules pertaining
to Gypsies in the news files as well.
Contact
: Sarah Connor
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